Augmented Reality: Light Field technology is here!

Augmented Reality: Light Field technology is here!

For the past three years I have been researching, prototyping, and developing augmented reality (AR) demos and even some AR products for mobile devices. In parallel I have been fortunate enough to host AR panels for just about the same length of time. This has allowed...
Augmented Reality: Working with Licenses and Securing Rights

Augmented Reality: Working with Licenses and Securing Rights

After Apple’s keynote just last week, which was preceded by the launch of Apple’s ARKit, and Google’s ARcore, you can safely assume that the avalanche of AR products and services is on! So, as we march into our first generation AR enterprise and consumer products, we...
AR: New Frontiers, New Deals

AR: New Frontiers, New Deals

In my past few posts I have repeatedly expressed my enthusiasm for AR. There’s no question that as a geek at heart, looking at new technologies, tools, platforms, form factors, UI and other innovations is tremendously exciting. But I am also a businessman and I know...
GPU Essential hardware component for AR and VR

GPU Essential hardware component for AR and VR

Continuing with my current series of post covering AR and VR I thought it would be a good idea to talk a little bit about hardware. I know is not the sexiest part of the story with AR and VR, but I think it is a key component for those who really want to learn and...